Five lenses, not five boxes. A project can be looked at through several at once, and some of the best ones look different depending on which one you pick up.
Each lens is cut on a different criterion —the input, the function, the site, the event, the beneficiary— so they are not mutually exclusive and asking "which one am I in" makes no sense. The useful question is another: how much infrastructure does what I am designing presuppose. That is the axis running through all five, and it has three degrees.
- StressEverything works, but under strain. There is energy, transport and a market, with occasional cuts and rising costs.
- InterruptionSomething fails and does not come back right away. Supply is cut, the truck does not come, the road is blocked for days or weeks.
- AbsenceThere is no network to restore. Whatever exists has to sustain itself with what is at hand and reproduce without industry.
Placing each lens on that axis shows something uncomfortable and necessary.
StressInterruptionAbsence
01 · Collapsonaut
02 · Hyperconsumption
03 · Hyperproduction
04 · Emergency
05 · Environment
Fully operationalWith limitsRequires what is missing
Collapsonaut design is the only one that crosses the entire scale, because it presupposes nothing more than available discards and a workshop. The other four assume, to varying degrees, the very industry whose interruption defines collapse. That does not invalidate them: it locates them. An honest manual says which scenario each thing is for, and this one says that four of its five lenses work while the world is still running.
Radikal Ecodesign focuses on the problems society and the environment have to face today, and proposes using the design of products and services as a tool to mitigate them. What follows is what each lens does and what kind of object can come out of it.
01 · Collapsonaut design
Whenever including waste in a production line is proposed, two answers always appear: "it is too expensive and not profitable enough", and the shorter "it can't be done", backed by "waste can't be standardised". Both are founded on the logic of a predatory consumption model, where products lose their sentimental value, are governed by fashion, and exist to turn a profit for whoever sells them.
This approach includes waste with the least possible intervention, aiming for it to make up the greater part of the product: in total matter, in functional role, or in aesthetic value. As an ideal proportion to reach: a maximum of 60% virgin material and a minimum of 40% recirculated material, measured by mass. The unit is not a detail: if the percentage is declared by volume, by cost or by visible surface, any product passes. It is measured by mass because mass is the only thing that can be weighed and argued about. Putting the material's morphological features to use, and working on one of the three axes —formal, productive, functional— does not replace that number: it accompanies it.
Here recycling is not a rhetorical device but a strategy for obtaining raw material for small-scale products. The know-how for each piece is freely accessible, as long as whoever reproduces it respects the inclusion of waste. The obvious question is where the value lies if anyone can manufacture it: it lies in the final quality, in the skill of whoever produces it, and in the scale, because near-unique pieces are worth more, not less. And one clarification prevents the contradiction with design by context: what is shared are processes and knowledge, not forms. The form is born in each community, with its own discards and its own workshops.
On money. It would be idiotic to deny that it is needed to survive in the current world. Every project in this approach aims at economic return, and not by accident: these are the ones that can fund the other four, which tend to require investments that are hard to justify.
02 · Design in the face of hyperconsumption
Faced with a consumerism that makes reducing consumption almost utopian, this approach creates products that collect and make usable the resources and energy we waste, in order to satisfy our current habits without extracting more.
The energy sources are already on the table: tidal, wind, geothermal, solar, impact. So are the usable resources: water, CO2, plant waste. The typologies that tend to appear are energy generators, charging stations, and self-sustained products. Escamandro and Chuva are two exercises in that direction.
The rule that governs the whole approach is the balance. Had Escamandro been designed at the scale of a cruise ship, it could generate energy and still worsen the vessel's fuel consumption simply because it has to be carried around. A product that harvests energy and spends more than it harvests is not a product: it is an excuse.
03 · Design in the face of hyperproduction
This approach seeks the cleaning up and, where possible, the disappearance of the environments generated by the excessive and uncontrolled production of waste. Four types of contaminated space were identified, each with its own objective.
- Contaminated inhospitable habitatsTo guarantee their integrity.
- Open-air dumpsTo improve their organisation.
- Contaminated habitatsTo improve their condition and make cleaning easier.
- Waste islandsTo make them disappear.
It is the approach with the widest product typology, because it depends entirely on which point of the waste life cycle one decides to act upon. It is also the closest to a real market outcome: the technologies and components to reach prototypes and small production runs already exist.
04 · Design for emergency
It responds to threats common to every species: fires, droughts, avalanches, tsunamis, earthquakes, cyclones, eruptions, biological and technological risks. The objective is always the same: to save lives, objects, services, systems, information, or whatever the situation demands.
- SheltersTo protect the lives of humans and fauna.
- Covers and protectorsTo protect objects.
- Communicators and pastimesTo keep us entertained while surviving. It is not a joke: waiting is designed too.
There is a condition that comes before any idea: the products of this approach must be perceived as safe, both by the people who will use them and by the companies that will make them. Without that perception there is no investment, and without investment there is no product. Habiacuático and the Anti-lift Spoiler are the two most advanced exercises in this branch.
05 · Design for the environment
It is the most delicate of the five, because it works on the interrelations between actors. Improving a relationship means modifying it, and modifying a relationship between species is playing god with incomplete information.
The exercises imagined so far give a sense of the scope: life rings for cetaceans, pruning paving tiles, a portable fire pit, mudguards for animals, a root protector for aquatic plants. None has yet moved past the conceptual stage, and I say so plainly because here honesty about how far something has come is part of the method.
That is why this approach carries a demand the others do not: prototype and field testing, without exception, before any manufacturing. The cost of a mistake here is not paid by the designer.